| Making Sense of All These Star Trek Games
By Jennifer Earl
posted: 12:38 pm ET
19 June 2000
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The Star Trek universe has
been inspiring computer games for nearly as long as there have been computers.
The text-based mainframe Star Trek, in which players tracked down and phasered
the tar out of Klingons and Romulans, was popular back in the '70s and
spawned plenty of home-computer versions, adding graphics and new gameplay
elements.
A dizzying array of PC games
by various producers has hit the markets over the years, winning varying
degrees of acceptance by fans and gamers. This year sees a whole new crop,
and SPACE.com is here to help you tell them apart.
Real-time strategy (RTS)
Real-time strategy games
deal with troop movement and resource management. The player commands assorted
combat and support units, sending them on missions of conquest or exploration.
Since traditional RTS games are on the ground, and most of the combat on
Star Trek tends to play out in space, it took awhile for game designers
to come to this very popular genre.
Star Trek: New Worlds,
expected out later this year, will try to fill the gap. A Romulan weapon
test has created a rift in space, which pulled several new planets into
the Alpha Quadrant. The Federation, Klingon Empire and, naturally, the
Romulans are interested in exploring and colonizing these worlds, and before
long, they become interested in shooting holes in one another. The three
factions have different skills and will need different approaches to succeed
in the single-player campaign.
Real-time strategy in space
has been gaining momentum in the last couple of years. Star Trek: Armada,
released
in March, put you in charge of an entire fleet, in a galaxy after the
events of the Dominion War. Command the forces of the Federation, Romulans,
Klingons or Borg, and play through an assortment of single-player missions
from these different points of view.
Both New Worlds and Armada
support multiple players. New Worlds offers the standard "deathmatch" for
up to three players, and a campaign mode, in which players take opposing
sides in the single-player missions. Armada allows players to battle via
gaming service WON.net, LAN or the Internet. Fans are already cranking
out the add-on maps.
If Armada isn’t enough fleet
action for you or if you’ve already crushed all of your puny opponents
on WON.net, Star Trek: Starfleet Command Volume II -- Empires at War
is
waiting in the wings.
The
original Starfleet Command from Interplay brought us starship naval
combat in the ever war-torn Star Trek universe. The sequel is expected
out this winter.
Inspired by the Starfleet
Battles board game, the original game gave players command over the fleet
of six possible cultures, each with unique strengths ad weapon preferences.
Players can achieve rank and prestige in the single-player campaign, make
some quick space carnage in a skirmish mode, or, of course, mix it up with
human opponents over LAN, the Internet, or the Mplayer.com service. Starfleet
Command Volume I, and presumably Volume II, are for Windows machines only.
But wait, there’s more! Star
Trek Deep Space Nine: The Dominion Wars is due out this fall from Simon
& Schuster. As the title implies, players will take part in the dust-up
between the Federation/Klingon forces and the Cardassian/Jem’Hadar. Build
up your ship captains and fleets as you lead one of the four factions to
victory over computer or human opponents.
Yet another Trek RTS is on
the drawing board. In Star Trek Away Team, due out in 2001, players
command squads of Starfleet officers in missions on the ground.
Star
Trek: New Worlds
Star
Trek: Armada
Starfleet
Command
Space sims
Space simulations are usually
little better than the bastard offshoot of flight simulators. One space
jockey sits at the controls of a small fighter -- maybe he has a gunner,
but usually he handles all systems himself, from throttle to missiles to
shields.
This kind of single-person
fighter isn’t seen much in the Star Trek universe, but those few Star Trek
space simulators that do exist offer a departure from the TIE Fighter and
Wing Commander mold.
This year, Trek’s answer
to space sims comes in the form of Klingon Academy, long-awaited
sequel to Interplay’s 1997 title, Starfleet Academy.
Both Academy games put players
in the captain’s chair of an assortment of capital ships, including familiar
craft like the Klingon Bird of Prey and some new ones designed for the
games.
Klingon Academy
Starfleet Academy was criticized
for feeling too much like a sluggish fighter simulation, but reaction to
this summer’s Klingon Academy have been better. Set before Star Trek
VI: The Undiscovered Country, players take the role of a Klingon cadet.
Attend lectures and learn why General Chang was obsessed with Shakespeare,
then it’s time for glorious conquest for the Empire.
From the bridge, players
can issue commands through a menu-based system to manage every aspect of
combat, or take the gunnery chair and let the helmsman take care of the
flying. Rather than have small ships bat one another around with puny cannons
and missiles, Klingon Academy’s capital ships blast the heck out of one
another with an array of death-dealing firepower until shields fizz out
and decks buckle.
Klingon Academy is for Windows;
running it with a good 3D graphics card is advised. Multiplayer mode allows
for Internet or LAN deathmatches and cooperative missions.
Klingon
Academy
Action games
Here we find the shooters.
Action games are just what they sound like -- run around with a big gun
putting the hurt on everyone who gets in your way. This isn’t a very Starfleet
attitude, so it’s no surprise that the Klingons were the first to really
join this party in 1998 with Klingon Honor Guard.
This year the franchise is
back to show that Starfleet officers aren’t just about hiding behind their
bridge consoles.
Due out soon from Activision,
Star
Trek: Voyager -- Elite Force is garnering a lot of attention. A first-person
shooter (FPS) based on the Quake III engine, the storyline takes the player,
in the guise of a Voyager security officer, through a series of missions
against mysterious alien menaces, including the Borg and Species 8472.
Elite Force
Instead of bloody deathmatches
(apparently the developers couldn’t quite get that past Paramount),
Elite Force allows multiple players to shoot it out on the holodeck, which
arguably makes more sense than getting blown to gibs and being endlessly
resurrected on a Quake or Unreal netmap. While Elite Force is slated for
Windows this fall, a Mac OS port is expected to come soon afterwards.
Another action title expected
this fall uses a different graphics engine, has a different publisher,
and is based on a different show. But it’s all Trek, right? Come home to
Trek, Trek loves you. Star Trek Deep Space Nine: The Fallen, a third-person
action game using the Unreal Tournament engine, will let players step into
the shoes of Sisko, Kira or Worf as they try to prevent the return of the
evil Pah-Wraiths. The three characters have different strengths -- Kira
is stealthy while Worf can take a lot of punishment -- and approach the
unfolding plot in different ways.
The Fallen is coming from
Simon and Schuster for PC and Mac OS.
Miscellaneous Trek
Star Trek: ConQuest Online
is a little unusual. Players take the role of a Q and face off against
other members of the Continuum by manipulating pawns.
The pawns, naturally, are
those inferior species Q loves to mess around with, like Captain Jean-Luc
Picard or the Borg Queen. ConQuest is modeled after collectible card games
like Magic: the Gathering -- players have virtual "pieces" with varying
degrees of rarity. Just downloading the game ($10) starts you off with
some; paying a few dollars gets you a few more; buying the retail version
gets you access to special, retail-only pieces.
Players can trade their pieces
online. Gaining territory wins command points, which can then be spent
on more pawns, ships and resources. Registered players face off online
to be the coolest of the Q. ConQuest runs on Windows 95/98.
In Star Trek: Starship
Creator Warp II, players can custom-build and staff a starship and
then send it out into the world, commanding it through pre-built or user-designed
scenarios. In an interesting development, the publisher has stated that
Starship Creator Warp II will be compatible with its upcoming tactical
fleet game, Deep Space Nine Dominion Wars, so that players can send
their customized dream machines out into Dominion Wars missions.
Simon & Schuster Interactive
publishes Starship Creator Warp II for Windows and Mac OS
Star
Trek: ConQuest Online
Star
Trek: Starship Creator Warp II
What do you think? Send your
comments to the editor.
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