SPACE
CENTERS:
Science Fiction
Television
From Andromeda to to the X-Files
News, reviews and listings
Movies

Star Wars. The Matrix.
Get the SF Hollywod buzz

Space Text
Space in Print
Looking for a good SF Novel?
News, interviews, reviews
Space Imagined
Original stories and excerpts
Classic authors, new stars
One Step Beyond
UFO's
Flying saucers. Aliens.
Welcome to the conspiracy.
Weird Science
Flying saucers. Aliens.
Welcome to the conspiracy.
Space Madness
Battle Stations
Flying saucers. Aliens.
Welcome to the conspiracy.
Starport Arcade
Flying saucers. Aliens.
Welcome to the conspiracy

Home | About | News | Games                 SPACE.com:   Home | Search | Store
BATTLE STATIONS
'Deep Space Nine' Game Lets You Explore the Federation Frontier


By Chris Aylott
special to space.com

posted: 06:18 pm ET
20 December 1999
Deep Space Nine enjoyed something unique in the three-decade history of Star Trek on television: a definite ending. As the credits rolled for the last time, Cardassia was in ruins, Captain Ben Sisko had transcended our reality and most of DS9's crew had left for new assignments.

It was a good place to stop, but the ending made it hard to resist asking, "What happened next?" Did Garak remake Cardassia into a better world? What was DS9 like with Colonel Kira in charge? Won't somebody please delete Vic Fontaine?

Paramount isn't likely to answer these questions anytime soon, but if you want to explore "what happened next?" on the space station once known as Terok Nor, the Star Trek: Deep Space Nine Roleplaying Game is a good place to start.

Be the Bajoran

Roleplaying, a formalized cousin of cops-and-robbers and other "let's pretend" games, began with Dungeons and Dragons, but over the last 25 years the adventures have evolved beyond their board-game roots to become more like amateur theater.

This dramatic element makes roleplaying a perfect vehicle for having fun with a favorite television series. Spending an evening playing the DS9 RPG is like watching a new episode of the show, except that you and your friends get to write the plot and play all the roles.

As an added bonus, the special effects are completely unfettered by budgetary demands. Since the sets and spaceships don't exist outside your head, you can imagine events that could never have happened on-screen in the series.

There's plenty to do. Adventures that begin on Deep Space Nine can quickly lead to Bajor, Cardassia and through the wormhole to the Gamma Quadrant. In the aftermath of the Dominion War, things are changing all over Bajor Sector and the rest of the galaxy, and since most of the DS9 command crew has left, your characters can believably be the new "stars of the show."

Not interested in post-War reconstruction? The TV series went through several distinct periods, and the game's three credited authors provide plenty of hints for running games during all of them. Players can concentrate on the Bajoran politics of early DS9, the conflict with the Klingons of the middle years or the Dominion War that ended the series.

Heroic ambitions

It's even possible to run games that have nothing to do with Bajor Sector. The DS9 RPG paints itself as a game about "life on the Federation frontier," with plenty of information about other frontiers and outposts.

This is an ambitious approach, but it goes a little too far. While the book contains pages of information on other sectors and bases, there's not nearly enough detail on Bajor and Cardassia. Presumably Last Unicorn is saving these core planets for in-depth treatment in books of their own, but I would rather have had more of those two worlds now and a book on other parts of the frontier later. Fortunately, the station Deep Space Nine itself is treated in much more detail.

As for the game rules, they're easy and clearly explained. Most situations are resolved with a simple dice roll.

The game system rewards the heroic behavior common to Star Trek characters, and spaceship battles in particular have been carefully designed so that every member of the crew gets involved, not just the player who's flying the ship or firing the phasers.

Creating characters is easy, even if it's a bit on the slow side. The process takes about an hour from start to finish, but the rules encourage characters with strong personalities and a bit of history behind them.

Players can even play their favorite of the main characters from the series, as the book contains detailed write-ups of Dax, Bashir, Kira and company.

Like the series it's based on, the DS9 RPG will probably appeal most to a small and dedicated group of fans. It's a good game, though, and a solid addition to Last Unicorn's line of Star Trek roleplaying books.

 

Related Stories:

What Is Roleplaying?

'Andromeda' Provides Elegant Design, Alien Commerce

Star Trek's Greatest Moments: Ultimate Dreck?

A Preview of the Dune Roleplaying Game

 

 

About | News | Games
SPACE.com: About | Search | Store

webmaster@starport.com
© 2000 SPACE.com, Inc. ALL RIGHTS RESERVED.
Terms of Service and Privacy Policy